EDUCATIONAL GAME COs
games2train.com (founder & CEO, Marc Pensky, wrote Digital Game-Based Learning (2000) and emphasized adult learning and training)
Muzzy Lane Software, Inc (LOCAL – Newburyport co invested $2.5 million to develop Making History: The Calm & the Storm)
FAS Learning Technologies Program (includes the FAS Virtual Worlds Project)
Entertainment Software Association (one of the sponsors of the National Summit on Educational Games)
Christopher Dede, Harvard Education professor who helped create River City simulation
READINGS AND INFO ABOUT EDUCATIONAL GAMING/VR
Video games aid in learning, but WHY? (MS call for R&D)
This article is about the $3 million investment (between MS & NYU) to figure this out, and apply it to mainly math & science middle school curriculums; however, THE FIRST SENTENCE MENTIONS ADULT LANGUAGE LEARNING! We should look into John Nordlinger.
(found on the Microsoft Academic Alliance)
Tactical Iraqi is a computer-based, self-paced, learning program that in about 80 hours teaches English-speaking people totally unfamiliar with Iraqi Arabic how to speak enough to accomplish tasks and missions in Arabic. Tactical Iraqi quickly teaches how to communicate effectively with Iraqis in daily situations by providing sufficient knowledge and confidence in both spoken Iraqi Arabic and cultural nuances like gestures that are vital aspects of building trust in communication. It minimizes learners’ anxiety; embarrassment and confusion by letting them learn and practice at the computer at their own pace. It’s game-like design keeps learners interested and motivated even after hours of intensive practice.
CURRENT VIRTUAL GAMES & WORLDS
4/26-4/30/09 (FL): Foundations of Digital Games
This is on a DISNEY cruise! Let’s go! 😉
OTHER RELATED BLOGS